Sound Presets
Sounds are used to draw a player's attention to certain events on a map. PGM comes with several preset sounds that can be quickly used for scenarios. It can be used in combination with other actions, as defined in Actions & Triggers.
| Sound Type | Description | Default Volume | Default Pitch |
|---|---|---|---|
| CUSTOM | Note pling; fallback sound when no sound are defined. | 1.0 | 1.0 |
| TIP | Used for Tip broadcast messages. | 1.0 | 1.2 |
| ALERT | High-pitched note pling; used for Alert broadcast messages. | 1.0 | 2.0 |
| PORTAL | Used for Portals. | 1.0 | 1.0 |
| SCORE | Used when the player enters a Score Box. | 1.0 | 1.0 |
| OBJECTIVE_FIREWORKS_FAR OBJECTIVE_FIREWORKS_TWINKLE | Used for Destroyables when sparks is enabled. | 0.75 | 1.0 |
| OBJECTIVE_GOOD | Used when the player's team completes or captures an objective. | 0.7 | 2.0 |
| OBJECTIVE_BAD | Used when the enemy team completes or captures an objective. | 0.8 | 0.8 |
| OBJECTIVE_MODE | Used when Monument Modes are triggered. | 0.15 | 1.2 |
| DEATH_OWN | Used when the player or a teammate dies during a match. | 1.0 | 1.0 |
| DEATH_OTHER | Used when an enemy player dies during a match. | 1.0 | 1.0 |
Copied from: Kyori Adventure docs - Sound
Sound Keys
A list of sound keys available in Minecraft 1.8 can be found on Minecraft Wiki - Sounds.json.