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Destroy the Monument

Players have to locate and destroy certain objects from the enemy team, such as an obsidian pillar, etc. Teams win after a specified percentage of the enemy team's destroyables are destroyed. Teams can have multiple destroyables and they can be made out of multiple materials.

Completion specifies how much of the material(s) inside the monument region must be removed for it to count as destroyed. For example, if the monument is obsidian and completion is set to 100%, then all the obsidian must be removed for the monument to count as destroyed.

ElementDescription
<destroyables> </destroyables>Node containing all the defined destroyables.
Sub-elementsValue/Children
<destroyable> </destroyable>A single destroyable.Destroyable Sub-elements
Destroyable Attributes
AttributeDescriptionValueDefault
idUnique identifier used to reference monuments from other places in the XML.String
nameRequiredThe destroyable's name.String
requiredSpecify if this objective is required to win the match. Teams completing all of their required objectives will win regardless of score or Blitz configuration.true/false
regionPropertyRequiredRegion containing the destroyable.Bounded Region
materialsThe destroyable's materials, multiple materials are separated with a semicolon ;.Material Pattern
ownerRequiredThe destroyable's owner.Team ID
completionPercentage of the destroyable that needs to be destroyed for a win.0 - 100100%
modesSpecify which monument modes should be used. Multiple modes are separated with a space.Mode IDAll modes
mode-changesSpecify if this destroyable uses monument modes.
Note: Not used in conjunction with modes.
true/falsefalse
show-progressShow this destroyable's progress in the scoreboard.true/falsefalse
repairableSpecify if the destroyable can be repaired.true/falsetrue
sparksSpawn fireworks particles for each destroyed blocks and play the fireworks sound to all or nearby players.true, false, nearfalse
show-messagesBroadcast messages related to the monument in chat.true/falsetrue
show-effectsPlay sounds, fireworks, and other effects related to the monument.true/falsetrue
show-infoDisplay the monument under commands such as /match.true/falsetrue
show-sidebarDisplays the monument on scoreboard.true/falsetrue
statsDetermines if this monument counts as a win condition.true/falsetrue
showSpecify if the monument should be hidden from all visible locations to the player. These locations include chat, the boss bar, and the scoreboard.
Note: This attribute sets all five values above to true/false.
true/falsetrue
scoreboard-filterDetermines when the objective should be displayed on the scoreboard.Dynamic Filter
proximity-metricMetric used to determine proximity to the destroyable.
Accepts closest player, closest block, closest kill, or none.
Proximity Metricclosest player
proximity-horizontalOnly calculate horizontal distance for destroyable proximity.true/falsefalse

Examples

<destroyables name="Monument" materials="obsidian" completion="50%">
<destroyable owner="blue">
<region>
<cuboid min="46,16,26" max="45,14,25"/>
</region>
</destroyable>
<destroyable owner="red">
<region>
<cuboid min="-44,16,-24" max="-45,14,-25"/>
</region>
</destroyable>
</destroyables>