Banner Patterns
Banners are crafted by defining multiple pattern types in cascading order. They can be given to the player in a kit using the Banner Element.
| Name | Bukkit Name | Result |
|---|---|---|
| Field | BASE | ![]() |
| Bordure | BORDER | ![]() |
| Field Masoned | BRICKS | ![]() |
| Roundel | CIRCLE_MIDDLE | ![]() |
| Creeper Charge | CREEPER | ![]() |
| Saltire | CROSS | ![]() |
| Bordure Indented | CURLY_BORDER | ![]() |
| Per Bend Sinister | DIAGONAL_LEFT | ![]() |
| Per Bend Inverted | DIAGONAL_LEFT_MIRROR | ![]() |
| Per Bend Sinister Inverted | DIAGONAL_RIGHT | ![]() |
| Per Bend | DIAGONAL_RIGHT_MIRROR | ![]() |
| Flower Charge | FLOWER | ![]() |
| Gradient | GRADIENT | ![]() |
| Base Gradient | GRADIENT_UP | ![]() |
| Per Fess | HALF_HORIZONTAL | ![]() |
| Per Fess Inverted | HALF_HORIZONTAL_MIRROR | ![]() |
| Per Pale | HALF_VERTICAL | ![]() |
| Per Pale Inverted | HALF_VERTICAL_MIRROR | ![]() |
| Thing | MOJANG | ![]() |
| Lozenge | RHOMBUS_MIDDLE | ![]() |
| Skull Charge | SKULL | ![]() |
| Base Dexter Canton | SQUARE_BOTTOM_LEFT | ![]() |
| Base Sinister Canton | SQUARE_BOTTOM_RIGHT | ![]() |
| Chief Dexter Canton | SQUARE_TOP_LEFT | ![]() |
| Chief Sinister Canton | SQUARE_TOP_RIGHT | ![]() |
| Cross | STRAIGHT_CROSS | ![]() |
| Base | STRIPE_BOTTOM | ![]() |
| Pale | STRIPE_CENTER | ![]() |
| Bend Sinister | STRIPE_DOWNLEFT | ![]() |
| Bend | STRIPE_DOWNRIGHT | ![]() |
| Pale Dexter | STRIPE_LEFT | ![]() |
| Fess | STRIPE_MIDDLE | ![]() |
| Pale Sinister | STRIPE_RIGHT | ![]() |
| Paly | STRIPE_SMALL | ![]() |
| Chief | STRIPE_TOP | ![]() |
| Chevron | TRIANGLE_BOTTOM | ![]() |
| Inverted Chevron | TRIANGLE_TOP | ![]() |
| Base Indented | TRIANGLES_BOTTOM | ![]() |
| Chief Indented | TRIANGLES_TOP | ![]() |
Copied from: Bukkit docs - Pattern Type





































