Spawners
The <spawners>
module provides an easy way of spawning items and splash potions into the world, without using actual spawner blocks with NBT editors.
The module uses the same syntax as Kits to define items and makes use of a specific region to spawn them in.
Currently, only dropped items and splash potions are supported by this module. Other types of entities may be supported in the future.
Element | Description |
---|---|
<spawners> </spawners> | Node containing all defined spawners used in this map. |
Sub-elements | Value/Children | |
---|---|---|
<spawner> </spawner> | An individual spawner. | Spawner Sub-elements |
Spawner Attributes
Attribute | Description | Value | Default |
---|---|---|---|
spawn-region | RequiredThe region in which to spawn the target entities. | Region | |
player-region | RequiredThe region used to determine whether the spawner is actively spawning entities. At least 1 player must be in this region for the spawner to be active. | Region | |
max-entities | A limit of how many entities this spawner can have spawned at once. | Number | oo (infinity) |
delay | Interval in between spawning attempts. | Time Period | 10s |
min-delay | Used to randomize the spawn interval. Combine this with max-delay to create random intervals in between two values.Cannot be combined with delay . | Time Period | delay |
max-delay | Used to randomize the spawn interval. Combine this with min-delay to create random intervals in between two values.Cannot be combined with delay . | Time Period | delay |
filter | Filter to further control spawn conditions, will return true if at least one player in player-region meets criteria. | Filter |
Spawner Sub-elements
Element | Description | Value |
---|---|---|
<item> </item> | An item that will be dropped in the spawn-region . | Item |
<potion> </potion> | A single splash potion that will be dropped in the spawn-region . | Potion Effects |
Examples
This will spawn golden swords (in stacks of 1) in the red base, provided there is at least 1 person in that base. The swords will spawn in ramdom intervals of 2s - 10s. The insures that only players on the red team can trigger the spawner.
<spawners>
<spawner spawn-region="red-base" player-region="red-base" max-entities="50" min-delay="2s" max-delay="10s" filter="only-red">
<item amount="1" name="`6Golden Sword" material="gold sword"/>
</spawner>
</spawners>
This will spawn a single splash potion that gives players Absorption III, Speed II and Jump Boost II.
The speed and jump boost effects will both last 10 seconds and aborbtion will last 60 seconds.
The damage
attribute will give the potion a red appeareance based on
Potion Values.
<spawners>
<spawner spawn-region="spawner" player-region="spawner-area" delay="2s">
<potion duration="10" amplifier="2" damage="5">
<effect amplifier="3" duration="60">absorption</effect>
<effect>speed</effect>
<effect>jump_boost</effect>
</potion>
</spawner>
</spawners>