The score module can be used to give matches a score limit and modify how many points are added to the score for each kill or death. It can also be used to create score boxes that give a player or team a certain amount of points when they enter it.
|Node containing the score settings and score boxes.|
|Max score that can be reached before the match ends.||String||No limit|
|Points that a team will need to lead by to win. This will increase the score limit until a <limit> is reached.||Number||No mercy|
|Points to give to a team for killing an enemy player||Number||0|
|Points to deduct from a team for the accidental death of a team member||Number||0|
|A single score box.||Score Box|
A score box will give points to a players team when they enter or bring a redeemable item to the score box region. Portals should be setup to remove the player from the immediate vicinity of the score box to prevent multiple scores.
|Score Box Element||Description||Value/Children|
|A single score box.||Score Box Sub-elements|
Score Box Attributes
|Points awarded for entering the box.||Number||0|
|Don't notify players when points are scored in this box.||true/false||false|
|PropertyRequiredThe location and size of the score box.||Region|
|PropertyFilter who can score in this box.||Filter||No Filter|
|PropertyDynamic conditions under which this score box is applied.||Dynamic Filter|
Score Box Sub-elements
|Items that can be redeemed at this score box for points.|
|PropertyRequiredThe region where this score box is located.||Regions|
|PropertyFilter who can score in this box.||Filters|
A score box can also award points in exchange for particular items carried by the player when they
enter the box. These items are defined inside a
<redeemables> score box sub-element as
Each item contains a material name
and an optional
points="..." attribute specifying the number of points awarded for each item.
Give the match a time limit, the result attribute determines how the winning team or player is calculated when the time runs out. Result can be the name of a team, or one of the special values; "tie" for no winner, or "objectives" for the team that has the most objectives completed. The time limit can be specified in minutes, etc., by formatting it as a time period.
NOTE! This tag is not placed inside the score module, instead it is located in the root
|Change how the winning team or player is calculated.|
Accepts , , , or a Team ID.
|Victory Condition|Team ID||default|
|Show the remaining time in the chat and boss bar.||true/false||true|
|Specify the length of the overtime once the tie is broken.||Time Period|
|Specify a maximum duration that the overtime should last.||Time Period|
Overtime can be used in order to force a single winner in a match. By using the optional
overtime="..." attribute in the time element, you can specify a time period. If the score is tied once regulation time ends, the match will extend into overtime. The time will begin to tick down as soon as the tie is broken. It will reset back to the specified time if a tie is reached again or a change in the lead occurs before the time expires.
To limit how long overtime lasts, you can include the
max-overtime="..." attribute as well. It, too, accepts a time period as a value. This will count down in the background and force the overtime to count down once surpassing the
overtime="..." attribute's value.
Tip: Set the
overtime="..." attribute to
1s for sudden death overtime.