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Cleaning Files

Minecraft will generate quite a few files in your world folder when you create a world. Most of these files are not needed and by deleting them you can reduce the file size when it comes to publishing your world.

Below is a table which displays all the files that may be generated in your world folder, along with a description and whether or not the file is required.

File NameRequired?Description
level.datYESStores global information about the world such as name and generation type.
region/*.mcaYESContains all the region files of your world.
Individual region files using .mcr extension should not be included if the world was converted to Anvil.
entities/*.mcaDEPENDSContains all of the world's entities data. Present in maps generated in Minecraft 1.17 and later.
data/map_[#].datDEPENDSStores map data for craftable maps—remove if you are not using custom map items. Other files in this directory can be discarded.
DIM-1/ and DIM1/DEPENDSContains all the region files for The Nether (DIM-1) and The End (DIM1). This is used with the terrain module.
icon.pngNOA 64x64 thumbnail of the world at the player's spawn position. Present in maps generated in Minecraft 1.9 and later. Instead, make a 290x246 map.png file.
advancements/NOContains advancement files. Present in maps generated in Minecraft 1.12 and later.
playerdata/ or players/NOContains files which store the individual states of each player.
poi/NOContains the point of interests in the world. Present in maps generated in Minecraft 1.14 and later.
stats/NOContains individual players' statistics.
level.dat_mcrNOA backup of level.dat before the map was converted from the MCRegion world format to Anvil. This is typically seen in older maps built before Minecraft 1.2.1.
level.dat_oldNOA backup of an older version of the level.dat file.
session.lockNOA timestamp when the level was last accessed. This is typically seen while a map is actively being used or modified by a third-party program.
##MCEDIT.TEMP##/NOGenerated while a map is being edited in MCEdit.
forcedchunks.datNOTypically present in maps that was loaded on Minecraft with mods involving chunk loaders.
customnpcsNOGenerated by MCEdit or NBTEdit.
NEINOGenerated by Not Enough Items.
spcNOGenerated by Single Player Commands.