Skip to main content

Cleaning Files

Minecraft will generate quite a few files in your world folder when you create a world. Most of these files are not needed and by deleting them you can reduce the file size when it comes to uploading your world.

Below is a table which displays all the files that may be generated in your world folder, along with a description and whether or not the file is required.

File NameRequired?Description
level.datYESStores global information about the world such as name and generation type.
region/*.mcaYESContains all the region files of your world.
Individual region files using .mcr extension should not be included if the world was converted to Anvil.
data/map_[#].datDEPENDSStores map data for craftable maps — remove if you are not using custom map items.
level.dat_mcrNOA backup of level.dat before the map was converted from the MCRegion world format to Anvil. This is typically seen in older maps built before Minecraft 1.2.1.
level.dat_oldNOA backup of an older version of the level.dat file.
session.lockNOA timestamp when the level was last accessed. This is typically seen while a map is actively being used or modified by a third-party program.
playerdata/ or players/NOContains files which store the individual states of each player.
data/villages.datNOStores information about Villages in the world.
DIM-1/ and DIM1/NOContains all the region files for The Nether (DIM-1) and The End (DIM1).
stats/NOContains achievements and other statistics.
##MCEDIT.TEMP##/NOGenerated while a map is being edited in MCEdit.
forcedchunks.datNOTypically seen in maps that was loaded on Minecraft with mods involving chunk loaders.
customnpcsNOGenerated by MCEdit or NBTEdit.
NEINOGenerated by Not Enough Items.
spcNOGenerated by Single Player Commands.