Airship Battle

➡️ Every map XML file starts with the XML header and then the base <map> module.

<?xml version="1.0"?>
<map proto="1.4.0">
<!-- Specifies what the map is called -->
<name>Airship Battle</name>
<!-- States what version the map is -->
<version>1.0.4</version>
<!-- Tells the teams what the objective is in order to win the game -->
<objective>Leak lava from the enemy's obsidian core into the void.</objective>
<!-- States who made the map -->
<authors>
<author uuid="30e27366-0b14-4076-8f55-0819ece49ce3"/> <!-- Dewtroid -->
</authors>
<!-- Shows any map rules that are not in normal OCN rules -->
<rules>
<rule>Dispensers are disabled</rule>
</rules>

➡️ Defines the teams colors, names and how many people can be on the teams.

<teams>
<team id="blue-team" color="blue" max="24">Blue Team</team>
<team id="red-team" color="dark red" max="24">Red Team</team>
</teams>

➡️ Define a kit with special TNT defuser shears.

<kits>
<kit id="shears">
<item slot="8" name="`6TNT Defuser" lore="`7Right click to defuse teammate's TNT|`7Does not work in `9water`7!" material="shears"/>
</kit>
</kits>

➡️ Specify where the previously defined teams will spawn, the kit they will spawn with and what direction they face.

<spawns>
<spawn team="blue-team" kit="shears" yaw="270">
<region>
<cuboid min="4.5,91,-34" max="7.5,91,-31"/>
</region>
</spawn>
<spawn team="red-team" kit="shears" yaw="90">
<region>
<cuboid min="-30.5,91,-34" max="-27.5,91,-31"/>
</region>
</spawn>
<default yaw="180">
<region>
<cylinder base="-11.5,90,-33" radius="3" height="0"/>
</region>
</default>
</spawns>

➡️ These filters is used to prevent people from placing dispensers or obsidian in the regions they are applied to.

<filters>
<not id="deny-dispenser">
<material>dispenser</material>
</not>
<not id="deny-obsidian">
<material>obsidian</material>
</not>
</filters>

➡️ These regions reference the dispenser and obsidian filters defined above and states where they will work.

<regions>
<apply leave="never" message="Don't exit the playing field!">
<region>
<union>
<rectangle min="-102,-4" max="102,125"/> <!-- Main area -->
<rectangle min="-36,-16" max="13,-2"/> <!-- Area between spawn tunnels -->
</union>
</region>
</apply>
<apply block="never" message="Don't edit blocks outside the playing field!">
<region>
<negative>
<union id="map">
<rectangle min="-100,-2" max="100,123"/> <!-- Main area -->
<rectangle min="-36,-14" max="13,-2"/> <!-- Area between spawn tunnels -->
</union>
</negative>
</region>
</apply>
<apply block-break="deny-obsidian" message="You may not break obsidian outside the core area!">
<region>
<complement>
<region id="map"/>
<cuboid min="13,85,23" max="18,92,30"/>
<cuboid min="-41,85,23" max="-36,92,30"/>
</complement>
</region>
</apply>
<apply block-place="deny-dispenser" message="Dispensers are disabled on this map!">
<region>
<everywhere/>
</region>
</apply>
</regions>

➡️ This specifies what material the core is made of, who each core belongs to and how far the lava needs to leak.

<cores material="obsidian" leak="10">
<core team="blue">
<region>
<cuboid min="13,85,23" max="18,92,30"/>
</region>
</core>
<core team="red">
<region>
<cuboid min="-41,85,23" max="-36,92,30"/>
</region>
</core>
</cores>

➡️ Remove shears, obsidian and gold block items from the playing field when they are dropped.

<itemremove>
<item>shears</item>
<item>obsidian</item>
<item>gold block</item>
</itemremove>

➡️

This specifies how high players can build however it doesn't stop them from going over this limit.

<maxbuildheight>125</maxbuildheight>

➡️ Close the main <map> module.

</map>