Enchantments can be referenced by their Bukkit or Minecraft name. Bukkit enchantment names are not case sensitive and a space can be used instead of an underscore.
PGM allows enchantments to be applied to any item regardless if the enchant was intended for it or not.
|Provides protection against environmental damage.
|Provides protection against fire damage.
|Provides protection against fall damage.
|Provides protection against explosive damage.
|Provides protection against projectile damage.
|Decreases the rate of air loss whilst underwater.
|Increases the speed at which a player may mine underwater.
|Damages the attacker.
|Increases the speed at which a player may move underwater.
|Create frost blocks when walking over water.
|Increases damage against all targets.
|Increases damage against undead targets.
|Increases damage against arthropod targets.
|All damage to other targets will knock them back when hit.
|When attacking a target, has a chance to set them on fire.
|Provides a chance of gaining extra loot when killing monsters.
|Increases the rate at which you mine/dig.
Allows blocks to drop themselves instead of fragments.
(For example, stone instead of cobblestone)
|Decreases the rate at which a tool looses durability.
|Provides a chance of gaining extra loot when destroying blocks.
|Provides extra damage when shooting arrows from bows.
Provides a knockback when an entity is hit by an arrow from a bow.
|Sets entities on fire when hit by arrows shot from a bow.
|Provides infinite arrows when shooting a bow.
|Decreases odds of catching worthless junk.
|Increases rate of fish biting your hook.
|Repair the item using experience orbs.
Copied from: bukkit docs - Enchantments