Monument Modes

This module can be used to customize the modes that cores and destroyables cycle through, and at what duration they do so. When a monuments mode changes its material is usually changed from a hard to a soft block.

The <modes> tag can contain any number of <mode> tags with different durations. Each <mode> has configurable characteristics that define it.

ElementDescriptionValue/Children
Node containing the monument modes for this match.
Sub-elements
An individual monument mode.None
Mode Attributes
AttributeDescriptionValueDefault
RequiredTime from the start of the game till this mode takes effect.Time Period
RequiredMaterial the core/destroyable changes to.Single Material Pattern
Custom mode name, used for the mode change notice.String
The time before a mode is over to show it in the BossBar.
If show-before is set to 0 the mode is not shown in the BossBar at all.
Time Period60 sec
Example
<modes>
<mode after="10m" material="gold block"/>
</modes>

This specifies a mode that will change the material of affected objectives to gold block after 10 minutes of gameplay.

<modes>
<mode after="5m" material="coal block" name="`eEASY MODE"/>
</modes>

This specifies a mode that will change the material of affected objectives to coal block after 10 minutes of gameplay, with the following chat message: > > > EASY MODE < < <

NOTE: In order for an objective to change modes, it must have mode-changes="true" in its element tag.

<destroyables name="Monument" materials="obsidian" mode-changes="true">
<!-- destroyables... -->
</destroyable>