Sets the map to use a certain time on match load, measured in ticks.
World time can be set from one of six possible times at random when a match loads.
Locks the time to a certain time, either from
<timeset> or from the world data.
Time lock must be specifically turned off if one wishes to have the time cycle.
This can also be accomplished with the
Change the dimension the map is played in to
the end. The default is
This mainly affects the color of the sky and natural mob spawning if it's enabled.