Skip to main content

Main Map Element

Every map XML file must contain the base <map> module. It contains modules that specify the map name, version, objective, authors, contributors, and all other map settings. The objective is the text that players see when they join the match, and so it's important for this to be very clear, concise, and informative.

The proto="" attribute specifies what PGM version the XML file was created for. Mapmakers should always use the latest supported proto version, which is documented in depth at Protocol Versions.

The maps version should follow the versioning schema major.minor.patch.

Map ElementDescriptionValue/Children
The main map node containing all the modules used in this match.XML Modules
Map Attributes
RequiredThe map's XML protocol version.
Prevent compass teleports above Y 255true/falsefalse
Map Sub-elements
RequiredThe name of the map.String
The map's slug, usually auto generated from the map's name. This should only be used when a map is renamed to retain the map's ratings, etc.
Valid slugs are lowercase and only contain the characters:
StringAuto Generated
RequiredThe map's semantic version string.
RequiredThe map's objective, shown at the start of the match.String
RequiredThe authors of the map, at least one author is required.
Contributors to the map.
The date on which this map was initially released.
The phase of this map.
Note By default, it will not appear in the list when a user runs . In legacy PGM, only maps with and show up on a website configured with an API.
The edition of this map, describing which servers it should run on.
A custom title for this match's gamemode.String
The gamemode(s) of this map, if this is not specified the map will set the gamemode(s) to whatever modules are used.Gamemode ID
<map proto="1.4.2">
<name>Map Name</name>
<objective>Short description about the map's objective.</objective>

<!-- Map authors & contributors. -->

<!-- Map modules, i.e. objectives, regions, spawns. -->


Authors & Contributors

The authors and contributers elements provide information about who created and helped create the map. There can be multiple authors and contributors to a map. The contribution attribute should be used to specify what their contribution to the map was.

A player's name should not be used to credit them, instead their UUID should be used. A UUID is a unique user identifier that is used to keep track of players even if they change their name. You can check player UUIDs at If an author or contributor is defined without a UUID, that player will not get any mapmaker perks on the map.

Author or Contributor Sub-elements

A major author of the map, used in
A contributor to the map, used inString
Author & Contributor Attributes
The contribution this author or contributor made to the map.String
UUID used to identify a player.String
<!-- Major map authors. -->
<author uuid="ef4ea031-998f-4ec9-b7b6-1bdd428bcef8" contribution="Clarification of element usage, etc."/> <!-- Plastix -->
<author uuid="260004f0-996b-4539-ba21-df4ee6336b63"/> <!-- Elliott_ -->

<!-- People that contributed in some way to the map. -->
<!-- Credit a person that doesn't have a Minecraft account -->
<contributor contribution="A contribution">aHelper</contributor>
<contributor uuid="3fbec7dd-0a5f-40bf-9d11-885a54507112" contribution="Some Help"/> <!-- Cubist -->

Include Statements

Include statements allow for global XML files to be loaded and re-used across different maps. This can be used to standardize values across maps. Below is a sample includes file that can be used on Blitz maps:

<!-- the location for include files is defined in config.yml -->

The file is automatically given an ID based on the file name, which in this case is blitz. Then it can be added into the main map.xml. Multiple include statements can be used per map.

<!-- All maps with this include statement will give the player 5 lives -->
<include id="blitz"/>

Map Variants

Mapmakers may choose to build different versions of their maps that are tailored for events, such as tournaments. This tool allows them to avoid the need to duplicate existing maps and, instead, unify various versions into one location.

By defining a variant ID, PGM will treat an individual map with one or more variants as separate maps. Each variant can contain conditionals, which determine whether a section of the XML file from the base (internally, the default variant) map should be loaded for a variant map. Additionally, a variant can also contain constants, which allows you to define text constants that can be used to replace placeholders in the base map XML with the specified values.

Variant Sub-elements

A map variant.String
Variant Attributes
RequiredUnique identifer used to reference this map variant from other places in the XML.String
Toggle if the variant name should override the base map name. If set to false, PGM will append to the base map name.true/falsefalse

Conditionals Sub-elements

Apply an XML section if the specified variant is loaded.XML Modules
Apply an XML section for all variants except for a specific variant when loaded.XML Modules


Constants are values that remain the same, regardless of conditions. PGM will search and replace any corresponding placeholders (${constant_id}) with the constant value.

A node containing the constants for this map.Constant Elements
An individual constant.String
Constant Attributes
RequiredUnique identifer used to reference this constant from other places in the XML.String

The following example utilizes both map variants and constant.

<map proto="1.4.2">
<name>Map Name</name>
<variant id="5v5">5v5</variant> <!-- Loaded as "Map Name: 5v5" -->
<variant id="tournament">TE</variant> <!-- Loaded as "Map Name: TE" -->
<variant id="halloween" override="true">Spooky Map Name</variant> <!-- Loaded as "Spooky Map Name" -->

<!-- PGM will replace "${team_size}" placeholder with the new value -->
<constant id="team_size">25</constant>
<if variant="5v5">
<constant id="team_size">5</constant>
<if variant="tournament">
<constant id="team_size">5</constant>

<team id="red" max="${team_size}"/>
<team id="blue" max="${team_size}"/>

Map Gamemode

The gamemode element is used to specify the gamemode(s) of the map. This mainly affects how the map is displayed. If no <gamemode> tags are specified, the map will set the gamemode(s) to whatever modules are used. This means that a map that uses destroyables and flags would be displayed as "DTM and CTF" unless specified otherwise.

The gamemode(s) of this map.Gamemode ID

Gamemode IDs

Bed Wars
Blitz: Rage
Control the Point
Capture the Flag
Capture the Wool
Destroy the Core
Destroy the Monument
Free for All
Flag Football
King of the Flag
King of the Hill
Race for Wool
Survival Games


<!-- A FFA map with scoreboxes -->