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Destroy the Monument

Players have to locate and destroy certain objects from the enemy team, such as an obsidian pillar, etc. Teams win after a specified percentage of the enemy teams destroyables are destroyed. Teams can have multiple destroyables and they can be made out of multiple materials.

Completion specifies how much of the material(s) inside of the monument region must be removed for it to count as destroyed. For example, if the monument is obsidian and completion is set to 100% then all the obsidian must be removed in order for the monument to count as destroyed.

Destroyables ElementDescriptionValue/Children
Node containing all the defined destroyables.
A single destroyable.Destroyable Sub-elements
Destroyable Attributes
Unique identifier used to reference monuments from other places in the XML.String
RequiredThe destroyables name.String
Specify if this objective is required to win the match. Teams completing all of their required objectives will win regardless of score or Blitz configuration.true/false
PropertyRequiredRegion containing the destroyable.Bounded Region
The destroyables materials, multiple materials are separated with a semicolon .Material Pattern
RequiredThe destroyables owner.Team ID
Percentage of the destroyable that needs to be destroyed for a win.0 - 100100%
Specify which monument modes should be used. Multiple modes are separated with a space.Mode IDsAll modes.
Specify if this destroyable uses monument modes.
Not used in conjunction with .
Show this destroyables progress in the scoreboard.true/falsefalse
Specify if the destroyable can be repaired.true/falsetrue
Spawn fireworks particles for destroyed blocks & play the fireworks sound to all players.true/falsefalse
Broadcast messages related to the monument in chat.true/falsetrue
Play sounds, fireworks and other effects related to the monument.true/falsetrue
Display the monument under commands such as .true/falsetrue
Displays the monument on scoreboard.true/falsetrue
Determines if this monument counts as a win condition.true/falsetrue
Specify if the monument should be hidden from all visible locations to the player. These locations include chat, the boss bar, and the scoreboard.
This attribute sets all five values above to true/false.
Metric used to determine proximity to the destroyable.
Accepts , , or .
Proximity Metric
Only calculate horizontal distance for destroyable proximity.true/falsefalse
Destroyable Sub-elements
PropertyRequiredRegion containing the destroyable.Bounded Regions
<destroyables name="Monument" materials="obsidian" completion="100%">
<destroyable owner="blue">
<region><cuboid min="46,16,26" max="45,14,25"/></region>
<destroyable owner="red">
<region><cuboid min="-44,16,-24" max="-45,14,-25"/></region>