Destroy the Monument
Players have to locate and destroy certain objects from the enemy team, such as an obsidian pillar, etc. Teams win after a specified percentage of the enemy teams destroyables are destroyed. Teams can have multiple destroyables and they can be made out of multiple materials.
Completion specifies how much of the material(s) inside of the monument region must be removed for it to count as destroyed. For example, if the monument is obsidian and completion is set to 100% then all the obsidian must be removed in order for the monument to count as destroyed.
Destroyables Element | Description | Value/Children |
---|---|---|
Node containing all the defined destroyables. | ||
Sub-elements | ||
A single destroyable. | Destroyable Sub-elements |
Destroyable Attributes
Attribute | Description | Value | Default |
---|---|---|---|
Unique identifier used to reference monuments from other places in the XML. | String | ||
RequiredThe destroyables name. | String | ||
Specify if this objective is required to win the match. Teams completing all of their required objectives will win regardless of score or Blitz configuration. | true/false | ||
PropertyRequiredRegion containing the destroyable. | Bounded Region | ||
The destroyables materials, multiple materials are separated with a semicolon . | Material Pattern | ||
RequiredThe destroyables owner. | Team ID | ||
Percentage of the destroyable that needs to be destroyed for a win. | 0 - 100 | 100% | |
Specify which monument modes should be used. Multiple modes are separated with a space. | Mode IDs | All modes. | |
Specify if this destroyable uses monument modes. Not used in conjunction with . | true/false | false | |
Show this destroyables progress in the scoreboard. | true/false | false | |
Specify if the destroyable can be repaired. | true/false | true | |
Spawn fireworks particles for destroyed blocks & play the fireworks sound to all players. | true/false | false | |
Broadcast messages related to the monument in chat. | true/false | true | |
Play sounds, fireworks and other effects related to the monument. | true/false | true | |
Display the monument under commands such as . | true/false | true | |
Displays the monument on scoreboard. | true/false | true | |
Determines if this monument counts as a win condition. | true/false | true | |
Specify if the monument should be hidden from all visible locations to the player. These locations include chat, the boss bar, and the scoreboard. This attribute sets all five values above to true/false. | true/false | true | |
Metric used to determine proximity to the destroyable. Accepts , , or . | Proximity Metric | ||
Only calculate horizontal distance for destroyable proximity. | true/false | false |
Destroyable Sub-elements
Element | Description | Value |
---|---|---|
PropertyRequiredRegion containing the destroyable. | Bounded Regions |
<destroyables name="Monument" materials="obsidian" completion="100%">
<destroyable owner="blue">
<region><cuboid min="46,16,26" max="45,14,25"/></region>
</destroyable>
<destroyable owner="red">
<region><cuboid min="-44,16,-24" max="-45,14,-25"/></region>
</destroyable>
</destroyables>