Compiling and Releasing
Once your world is cleaned up and pruned, it is ready to be compiled. To start, add in your map.xml
file. Then, add in your map.png
file. Below is an image of what your folder should look like:
The Map's XML File
The map.xml
file is the XML you coded for your map. This file is essential when it comes to having your map loaded and tested. While you may submit maps without this file, it means someone else will have to code all the gameplay for your map. This makes your map less likely to be tested or used at all.
Also, take note of the following coding guidelines when creating your map.xml
file:
- Verify there are no tabs in the XML -- 4 spaces only
- Verify the main map element and its main elements are not indented
- Follow Semantic Versioning when deciding the map version
- Bump the map version if gameplay has changed
- Validate the XML to make sure it does not have any syntax errors
The Map Image
The map.png
file displays the image of your map on the website. The standard resolution for these pictures is 290x246
. This image should contain a general overview of the map's playing area.
Image Example


Compressing the folder to a ZIP file
Before you upload the map, you must compress the folder to a .zip
format. Do not compress to a .rar
or any other format.
To compress a folder:
Windows:
Right Click > Send To > Compressed ZipMac
: Right Click > Compress