Race for Victory is a Capture The Wool map where you need to retrive the wool from the enemy side. Players can build, bridge and tunnel their way through enemy lines and other obsticles. After retrieving the wool, they must make their way back without getting killed by enemies still guarding the wools.
Floating lava blocks let you fire flaming arrows if you shoot through them, which can burn enemies.
Cacti and lava await enemies that might get into the woolrooms.
Boundaries are marked with redstone, which tells players if they are "safe". In this picture, the red team cannot stand or build past the redstone line. They must stop the Blue team from entering!
The wool room features useful tools like speed potions, better armour (along with the wool incased in glass) to help their way back to base!
Every map XML file starts with the XML header and then the base
➡️ Specify where the previously defined teams will spawn, the kit they will spawn with and what direction they face.
➡️ Defines the spawn kits that each player gets.
➡️ Defines the filters on the map and determines which events are allowed.
➡️ Defines regions that can be later used to apply spawns, filters, etc
This specifies how high players can build however it doesn't stop them from going over this limit.
➡️ This specifies wools each team needs to get, and where to place them.
➡️ Give players a golden apple, sixteen arrows and 8 oak wood logs after killing a player.
➡️ We don't want an excessive amount of items dropped on the map, so this allows us to manage how to deal with dropped items more easily.
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